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Old 07-04-2008, 03:40 PM   #18 (permalink)
zoa
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Join Date: May 2007
Location: Toronto, Canada
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Quote:
Originally Posted by Kareas
This is where i'll have to disagree. Remember when alliance could get Shaman and horde could get Paladins? Everyone said that alliance would roll nothing but shaman and horde would roll nothing but Paladins. But look at shaman now, lowest played class in the game i believe. what happened to most people is they got one or the other to 40 and just went back to their mains. I think the same thing will happen with DK's.
Have you ever played a Shaman pre-bc and then during bc? Shaman are not even close to how they used to be. Shaman got shafted hard, they went from one of the strongest classes in the game, to chain heal 1000x resto robot. That's the reason Shaman are one of the lowest played classes in the game. For the record, no one said it was going to be all paladins and shamans, the worry was that anyone who rerolls would only become the new race as a shaman or paladin.

The Death Knight however is completely different, it's a hero class, it's "special" and everyone is going to want to be "special" too. Blizzard said there would be hero classes with release, they promised us hero classes with the first patch, they promised us hero classes for the expansion, and now the second expansion is coming out and we get hero CLASS. Unless this "hero" class is terrible, and somehow completely fails at PvP and PvE then I guarantee you will see a HUGE shift in class population.

Quote:
Originally Posted by Kareas
Here i disagree again. You know how difficult it would be to balance the game with double the classes(assuming a new hero class for each existing class?). That seems more like a project for a WoW 2 rather than an x-pack. And with the leveling, are you really complaining that you won't have to level DK from 1 to 80? I do think their should be some quest-line to unlock it, but who knows what may happen.
Actually this is a chance for Blizzard to actually get a semblance of balance to their game at the highest level of play. Having hero classes would enable all sorts of options to change things around, get away from the terrible class system they currently have. Also, hero classes were supposed to be upgrades from the current classes, so there would be no double amount of classes, anyone with half a brain would upgrade to their "hero" form. Not to mention becoming a hero class would change the classes archetype, so it could still be based of a tighter version of rock paper scissor.
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Last edited by zoa; 07-04-2008 at 03:42 PM.
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