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In all honesty, most of the knee-jerk reactions I've read was precipitated by those who were more deeply invested with the backstory and lore of the game.
It really remains to be seen as to how having a reduced number of cities will fare in the long run. As for classes, there are more than enough to choose from. Mythic is toying with the idea of city rotation. While individualized conflicts may not be as apparent anymore, there seems to be a stronger push for an army vs. army conflict--one that involves the armies of Destruction and Order on a grand scale.
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