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Old 06-01-2008, 02:06 PM   #1 (permalink)
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Best code for browser based MMORPG?

So what's the best code for a 'browser based' MMORPG? I'm thinking PHP... probably easiest to use. Is it the best?
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Old 06-01-2008, 02:27 PM   #2 (permalink)
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I would imagine so.
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Old 06-01-2008, 06:29 PM   #3 (permalink)
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id say php


on a side note tho...oooooooo new sub-forum
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Old 06-02-2008, 01:03 AM   #4 (permalink)
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Fill our brain cups with your idea for a MMO.

Seriously. I'm running low and it costs like $50 to fill it up at the Texaco.
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Old 06-02-2008, 03:19 AM   #5 (permalink)
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PHP for your Browser and mySQL for the database work

Thats just my opinion though, you could use java for the browser with mySQL for the database but you would probably encounter some weird implementation problems depending naturally on your design choices for the game (2D, 3D, MUD, Text Based).

While most will tell you its not possible in higher languages it would be, problem would be interfacing it with browser based requirements and the languages therefore used by them.
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Old 06-02-2008, 12:08 PM   #6 (permalink)
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Probably a 2D, something more simplistic like Urban Dead. On the grand scale.. perhaps something like Welcome to Gaia | Gaia Online, but that would take a LONG TIME imo.
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Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.]

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Old 06-02-2008, 10:26 PM   #7 (permalink)
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That looks like its got a fair bit of flash incorporated into its design, yeah thats most likely using php with flash incorporated for dynamics (gaia that is).
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Old 06-03-2008, 06:40 PM   #8 (permalink)
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Gaia isn't really an MMO... besides the fact that there's people... no offense. There's not battling or any stuff like that.
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Old 06-03-2008, 08:18 PM   #9 (permalink)
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Quote:
Originally Posted by Earcar
Gaia isn't really an MMO... besides the fact that there's people... no offense. There's not battling or any stuff like that.
What do you mean by "that there's people"?

An MMO doesn't need battles to be an MMO, all MMO stands for is that it's massively multiplayer. Anyhow, I'm not trying to determine what is and what is not an MMO, but rather what coding (php, html, etc) they used in making those games such as Urban Dead, Gaia, etc.. etc... etc... and in the end getting some thoughts on what is the best coding to use for something of that nature.
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Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.]

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Old 06-04-2008, 02:22 PM   #10 (permalink)
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I'd say flash, javascript, mysql, html, css.
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