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Old 10-02-2008, 09:02 AM   #1 (permalink)
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Healers galore!

When I first started playing there were very few healers. The ones I ran into weren't very good either. Well except for one or two of them. I know everyone complains about not getting healed, but I think I have a legitimate excuse to complain. The thing that bothers me is I do a lot of damage (I'm a level 21 sorceress), but I have no health. I figured that I'd be a perfect candidate. I understand that I can't get healed every single time, but once in awhile would be nice. It's good to have friends that heal though =)


Anywaysssss...


I recently recreated a character (now a level 8 zealot) and I go into scenarios and it seems like all I find are healers! It's nuts! My guess is that most people got frustrated that there were no healers and decided that they should make a healer. I won so many scenarios in a row because of that.

Man oh man I sure love healers. Being a healer myself is also a great feeling. I feel as if I make more of a difference. Unfortunately I swear I'm going to break my fingers off. I try so hard to keep people alive that I find myself button spamming. haha

Any other healers find their fingers hurting at the end of the day?

And anyone else recreate to make a healer?

And lastly anyone notice the increase in healers?
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Old 10-02-2008, 09:11 AM   #2 (permalink)
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I'd love to be in your T1 scenario groups! I also play a sorc, and I'm lucky to find a healer that will touch me. Most recently, I've been in scenarios with none, or just one, healer. I've not noticed the increase, but I believe you, and look forward to seeing it!
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Old 10-02-2008, 09:24 AM   #3 (permalink)
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I've seen the increase of hybrids lately but quality wise not really. You may come across more hybrids in scenarios but well quality wise that didn't increase in my head. If destruction has 2-3 good healers in scenarios we're lucky (that was the case 3 weeks ago and it's still the case now) and that's valuable in T1 and T3, not having any toons in T2 I don't know for that one but yeah most people seems to roll hybrids just to heal their own butts. They really don't help the team at all. Most DPSers will manage to do more damage then those lame hybrids without even getting healed at all and duying 10 times more .
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Old 10-02-2008, 11:22 AM   #4 (permalink)
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I am a healer and I love playing in scenarios. I do lots of healing. What I have found, though, is that if I do nothing but heal my renown and xp ends up being less. I still do lots of healing, though, I just dot up a lot of people and go back to healing.

Two reactions you will see a lot: people thanking you for healing (which I have always found kinda' funny) and people inferring you aren't a good healer (usually because they got skipped and want a heal).
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Old 10-02-2008, 11:27 AM   #5 (permalink)
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I have the feeling that many people are in the same mindset as they had for WoW. That is to say that they think that they can basically play any character how they want and do well. This leads to a large number of tanks and healers playing as if they were dps characters. This will likely end up balancing out when people come to realize that masteries do not change the role of your archetype. Playing a tanking archetype means that your masteries will let you take on different types of tanking roles but you'll still always be a tank and should remember to play like one. This holds true to healers and dps as well. If you play a healing archetype you should be using your heals (or your damaging abilities that heal) very often. If you dps you shouldn't be charging in like a flaming retard and dropping before you can accomplish anything.

I predict that we'll end up seeing a lot of thinning out of healing and tanking archetype as time goes on and people realize that their archetype is what they are good at (and what their characters strength is) and not some other role.
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Old 10-02-2008, 11:45 AM   #6 (permalink)
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Quote:
Originally Posted by Interfector View Post
I have the feeling that many people are in the same mindset as they had for WoW. That is to say that they think that they can basically play any character how they want and do well. This leads to a large number of tanks and healers playing as if they were dps characters. This will likely end up balancing out when people come to realize that masteries do not change the role of your archetype. Playing a tanking archetype means that your masteries will let you take on different types of tanking roles but you'll still always be a tank and should remember to play like one. This holds true to healers and dps as well. If you play a healing archetype you should be using your heals (or your damaging abilities that heal) very often. If you dps you shouldn't be charging in like a flaming retard and dropping before you can accomplish anything.

I predict that we'll end up seeing a lot of thinning out of healing and tanking archetype as time goes on and people realize that their archetype is what they are good at (and what their characters strength is) and not some other role.
Yeah to many hybrids right now seems to have the philosophy that they're DPSers with the ability to heal instead of seeing themselves as healers with the ability to help DPSing when it's useful. I doubt you will ever see any hybrids gets half of the damage of a good DPSer can get whatever they do at higher rank even if they don't heal at all. That said if they heal instead of DPSing they will help the DPSers DPS even more. I'm sure, like you, a lot of people rolling hybrids right now will end up rerolling just because of their wrong mindsets...

People seems to try to get the GOD career right now and well there's none. There's not 1 career in this game that doesn't have some negative aspects to it. Just like every career seems interesting because of their positives aspects. Sure some career may appear better but well in my head every career played properly can be really really GOD looking but it's not every career which is meant to be played really well by everyone.

That means if you really don't like to heal nor want to heal except for keeping yourself up then I suggest you roll a DPS career like it's the case for every MMOs. Hybrids will never be DPSers even doh they are given the ability to DPS. That said all healing career in this game can be really really good if played right with a good team. I've seen multiple times DoKs with half of my healing and the same amount of damage in scenarios and well that really really impressed me. Same thing for shammies being able to keep up with me for healing or mixing healing and DPS the same way a DoK do. Just play the career you think you play the best and have a good time with it.
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Old 10-02-2008, 12:57 PM   #7 (permalink)
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Seems like feast or famine some nights. I'll go to a PQ and join a group with 3 other zealots and a WE or something (which rarely works out well).

I was trying to run T1 scenarios with my BO and the two groups had to share the one level 4 zealot in the whole damned place for three runs.

As for Sorcs some healers try to keep a HoT or two running at all times.
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Old 10-02-2008, 01:40 PM   #8 (permalink)
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People other than healers and tanks also need to realise the capabilities of the tank and healing class. A healer can not heal you when you charge into 8 people while he/she is also being attacked. I know first hand when fighting order that as soon as a healer starts getting attacked, theres always someone else that comes to help mitigate/remove the damage dealer from the healer, and its not always a tank. On the flip side, this is a pvp game, so the healers and dps'ers need to know that when someone starts attacking you, a tank can not simply come and taunt a player off of you. All a tank can really do is try to slow the damage on you, but if you are getting attacked by multiple opponents, tanks are not suitable for taunting them all at once and dispensing them. Times like that are why healers get aoe knockbacks, to remove them from the situation, and why dps needs to watch the healers as well.

So while I do agree that healers need to heal and tanks need to tank, keep in mind that there are many circumstances that make roles different in pvp than in pve.
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Old 10-02-2008, 01:53 PM   #9 (permalink)
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Quote:
Originally Posted by Unknown Soldier View Post
People other than healers and tanks also need to realise the capabilities of the tank and healing class. A healer can not heal you when you charge into 8 people while he/she is also being attacked. I know first hand when fighting order that as soon as a healer starts getting attacked, theres always someone else that comes to help mitigate/remove the damage dealer from the healer, and its not always a tank. On the flip side, this is a pvp game, so the healers and dps'ers need to know that when someone starts attacking you, a tank can not simply come and taunt a player off of you. All a tank can really do is try to slow the damage on you, but if you are getting attacked by multiple opponents, tanks are not suitable for taunting them all at once and dispensing them. Times like that are why healers get aoe knockbacks, to remove them from the situation, and why dps needs to watch the healers as well.

So while I do agree that healers need to heal and tanks need to tank, keep in mind that there are many circumstances that make roles different in pvp than in pve.
I agree with you and that's why I included some of the other archetypes in my original post. It is just that my pet peeve is currently how tanks tend to be played. I see way too many tanks charging into the fray with a greatweapon on, no guard running, and not really using any of their CC or other tanking abilities. They want to be the "arms warrior" of WAR from what it seems but there is no such role in WAR. Tanks are there to tank. There are multiple ways of tanking (and multiple roles for tanks) but that's what it boils down to.

Then again I've seen all sorts of dps charge into the heart of an order push and fall over before they can do much. Then they ask for heals and stuff. I'm going to put this in caps just so that everyone can see this and hopefully get it. THERE IS NO WAY THAT YOU WILL LIVE IF YOU CHARGE 4(or 5)+ PEOPLE AND ARE NOT A TANK WEARING A SHIELD. THERE IS NO AMOUNT OF HEALING THAT WILL KEEP YOU UP. SO DON'T SO STUPID THINGS. Sorry for the caps there but too many dps try going balls to wall, kung fu, charge like a retard into the fray shit. Tanks charge the mass and break it up. You guys get easy targets or stupid dps that charge into your group. Heck with some of the debuffs out there you can even drop a tank if you focus properly. But don't charge in and die for no purpose. Also, peel dps heading for your ranged/healers. Usually all it takes to get a tank/dps off of one of yours is a snare, root, or knockback. By the time they get back they're usually close to dead.

The reason that there tend to be fewer complaints about ranged dps than melee dps is that it's, at least at first glance, much easier to play smart as a ranged dps cause you'll try to stay at range. Then again there are many ranged dps who don't make use of all their CC abilities either so take that with a grain of salt. I think that there's a higher learning curve for melee dps than for ranged but that just be my bias.
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Old 10-02-2008, 01:54 PM   #10 (permalink)
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i have actually noticed this change in healers to, but then again i did recreate to a healer... I am not so very good at leveling or my main wouldn't have been stuck @ level 11 for the past 2 days, but you really don't see a lot of shamans but you do see a lot of zealots.
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