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#1 (permalink) |
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Banned
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Money Money Money Synchs
The importance of a good economy in the games ya play can really make or break games for alot people. Without getting into all the details about game economics lets talk about good ideas we would like to see or not see as money synchs in AoC.
DO's I would like to see skills being a little more on the expensive side than most MMO's...allthough I would like an opertunity to also be able to quest for some skills as well so that your time=money paid for the skill. Gambling Upkeep/Rent for buildings Upkeep for Mounts without the work of actually having to care for your mount personally on your char. (maybe a stable hand in towns) Mounts themselves sub components for crafting travel fees or tolls DON'TS NPC repairs tax %'s for NPC's Broker fee's (ok if it's small, but not like Wow) Any other idea's? |
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#2 (permalink) |
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Killed to Death
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Let's see, I've always thought gambling was a good tool for getting money out of the virtual economy. One thing I never liked is a super high 'rent cost' for housing. I actually don't mind broker fee's in WoW, sure after a while it add's up but it's also mildly taking money out of the system.
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Requiem - Guild Leader & Founder
Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.] |
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#3 (permalink) |
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Registered User
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Gambling is awesome, and I like the idea of rent on housing unless you build it yourself out of wood or something. It would also be cool if the only way to repair things was to have a player who is a smith do it, would help build a good crafter supported economy.
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#4 (permalink) | |
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Banned
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#6 (permalink) | |
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Banned
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I hear ya but money synchs(sp?) have to be a part of the economy in some form, otherwise ya have everyone running around with way too much money which can take away from the "specialty" of high end/status items. Taxing is one of the easiest ways to provide an ongoing and fair money synch. I think they had to make up a new number just for the amount of money some people had in SWG...lol. I would hate to see that again... if a majority of the player base can go to a broker and spend all they have 3x over than chances are the game needs more money synchs. |
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#7 (permalink) |
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Guild Janitor of doom
Join Date: Apr 2006
Location: bothell, WA
Posts: 467
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i like the sink system WoW has employeed. just add gambling and the addictive gamblers will bleed the extra off no problem.
upkeep on the horses will be ok iff lack of upkeep doesnt degrad them too much. armour repairs and such will beeld off the extra as well, i just hope it doesnt degrade as you reapir it ala DAoC. where even if you repaired a piecxe it would eventually need to be replaced completely . that sucked
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#8 (permalink) |
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Registered User
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I am a big fan of the gambling idea myself. Especially if you can bet on bar fights, or in an arena of some sorts.
I wouldn't mind seeing weapon and armor repairs (unless you can get some sort of skill) as a money sink, as long as it is not too expensive. |
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#10 (permalink) |
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Registered User
Join Date: Apr 2006
Posts: 286
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Money sinks aren't neccesssary if the economy works really well and is balanced perfectly....ya that won't happen.
Biggest sink should be weapon and armor decay. *edit* 100th post yay for me
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