Legion of Steel Forums  

Go Back   Legion of Steel Forums > Legion of Steel Forums > MMORPG General Discussion

MMORPG General Discussion Talk about anything related to a MMORPG here.

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 01-13-2007, 05:08 PM   #1 (permalink)
Registered User
 
Krowmaet's Avatar
 
Join Date: Nov 2006
Location: Tatooine
Posts: 238
Combat moves

in my eyes they talk ALOT about no more press a button and do a move. But is it coz maybe they only show low lvl chars? coz i havent seen alot of differant moves in the movies so far, i hope i'm wrong. i rly do
__________________
Oh! Look at the girl in the pink yo.
___________________________
Kill 1 man and your a murderer, kill a thousand and your a king, kill a million and your God!
Krowmaet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 05:13 PM   #2 (permalink)
Chained To A Tree
 
Tehfuzz's Avatar
 
Join Date: Jul 2006
Location: Rhode Island
Posts: 2,686
Hey krowmaet :P

hehe i agree they havnt shown us many different combo moves. I guess they are trying to keep everything a secret?

Plus they havnt shown any high lvl characters in action. And the higher level characters should have a wide variety of moves. Or so i would like to think =)
__________________
Tehfuzz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 05:47 PM   #3 (permalink)
The Old Timer
 
Melkorus's Avatar
 
Join Date: Dec 2005
Location: St. Louis
Posts: 4,185
Send a message via MSN to Melkorus Send a message via Yahoo to Melkorus
Here is a post from Athelan that answers your question

Quote:
Make what you will of the title of the thread but I figured it would at least point out what it was about and maybe make it useful for linking to when the questions get repeated.

I just wanted to let you guys know part of the thought process that went behind me supporting the class merges.

It has been a vocal expression of many of the fans on these forums the desire to feel like they can individualize their character not just in appearance but in style.

I made a decision a long time ago that heavily impacts the complexity of our classes (especially with melee who use a lot more unique animations as opposed to particle effects). I made the decision that only having a couple animations that were generic to a weapon type was boring. Sure it works but it is what we see in most games. Player of X race wielding Y weapons will use Z animation set unless he triggers one of very few special move animations. While most of our classes do have some weapon types that are prefferable for their moves I wanted each class to actually look different. If a Barbarian is wielding a big maul and performs one of his combos, I dont want it to look like the same exact thing as when the Bear Shaman is doing one of his (or hers) with the same weapon.

What I ended up with was approximately 15 very unique animations per class specific to their combos, using heavy influence on both the spirit of the class, the effect of the combo, and what sort of sequences may be used to trigger it. When you multiply this out with all of our classes it was easily a couple hundred very complex animations.

Now that's all well and good, and we are not losing any of that. What we are doing is adding depth that allows the player to have greater flexibility in his or her characters developement. So much is being put into the combat and the classes there was no feasible way for me to say that I could have the same quality level for 5 different weapon types for classes. Because of this I pushed for the elimination of what we called "generic" "non specialized" combos and the merging of like classes so we can have truly deep and meaningful character developement in multiple feat lines.


We still have a large variety of very interesting classes, and we are not losing anything. Instead we are strengthening the flexibility one can have with a single character. So now for example a Barbarian would have 30 unique animations and have the option of pursuing duel wielding or two handed weapons, or maybe dabble some in both until choosing a specialty in one they like better. Maybe just because they like the way it looks. Or maybe because they like the two handed weapon emphasis on area hits, or the duel wielding's multi strike flurry type attacks.

In closing just let me say that I find this change very exciting and think it end up being very rewarding for the player. It doesn't reduce my workload any but that's what overtime is for
__________________

Last edited by Melkorus; 01-13-2007 at 05:49 PM.
Melkorus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 05:52 PM   #4 (permalink)
Registered User
 
Join Date: Dec 2006
Location: Minneapolis
Posts: 384
Send a message via AIM to Enyalius
It's good to the devs really trying to explain their stance on the merge and the game in general. I feel more and more confident in this game when they explain the logic behind such moves, since they only make sense.
__________________
Enyalius is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 06:23 PM   #5 (permalink)
Chained To A Tree
 
Tehfuzz's Avatar
 
Join Date: Jul 2006
Location: Rhode Island
Posts: 2,686
Sweet 15 different "Unique" Animations per class. ^_^ Not bad!

But i wonder... Is that per weapon as well?

cause i know in WoW you basically get 2 different attack animations, for each weapon.

Two-hand sword, Two-hand mace/Axe, Two-hand Polearm.

Then duel wielding.. So i guess 8 for all of the weapons.. I could be missing one or two.. ^_^

But yeah 15 for each class is sweet, and i have a feeling it means by weapon as well. =)
__________________
Tehfuzz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 06:33 PM   #6 (permalink)
The Old Timer
 
Melkorus's Avatar
 
Join Date: Dec 2005
Location: St. Louis
Posts: 4,185
Send a message via MSN to Melkorus Send a message via Yahoo to Melkorus
Quote:
Originally Posted by Tehfuzz
Sweet 15 different "Unique" Animations per class. ^_^ Not bad!

But i wonder... Is that per weapon as well?

cause i know in WoW you basically get 2 different attack animations, for each weapon.

Two-hand sword, Two-hand mace/Axe, Two-hand Polearm.

Then duel wielding.. So i guess 8 for all of the weapons.. I could be missing one or two.. ^_^

But yeah 15 for each class is sweet, and i have a feeling it means by weapon as well. =)
That's per specialized weapon. I dunno exactly how it will work for non-specialized ones.
Quote:
So much is being put into the combat and the classes there was no feasible way for me to say that I could have the same quality level for 5 different weapon types for classes.
__________________
Melkorus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 06:38 PM   #7 (permalink)
Chained To A Tree
 
Tehfuzz's Avatar
 
Join Date: Jul 2006
Location: Rhode Island
Posts: 2,686
Quote:
Originally Posted by Melkorus
That's per specialized weapon. I dunno exactly how it will work for non-specialized ones.
Oh i c, so there is probably some default swings for the non specialized weapons :P ones that will swing the same way for anyone :P
__________________
Tehfuzz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 07:06 PM   #8 (permalink)
The Old Timer
 
Melkorus's Avatar
 
Join Date: Dec 2005
Location: St. Louis
Posts: 4,185
Send a message via MSN to Melkorus Send a message via Yahoo to Melkorus
probably unless class is specialized in that weapon.
__________________
Melkorus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 08:39 PM   #9 (permalink)
Assassin of Death
 
Altair's Avatar
 
Join Date: Nov 2006
Location: Ontario
Posts: 588
Send a message via MSN to Altair
Thats accauttly pretty cool, now what about mages and archers? Will archers be able to shoot behind there backs and can you fly in the air to do a special magic spell..hmm this will tell, and it seems that they are more focused on melee classes then magic classes since they were debating on if they were going to throw magic in. I think I will change my idea of being a necromancer for now.
__________________
Altair is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2007, 09:14 PM   #10 (permalink)
The Old Timer
 
Melkorus's Avatar
 
Join Date: Dec 2005
Location: St. Louis
Posts: 4,185
Send a message via MSN to Melkorus Send a message via Yahoo to Melkorus
I remember they said something about magic, each class having their unique spells in terms of both function and visuals. I think they are not making this hot topic because it is fairly easier to come up with different spells (as Athelan mentioned in that quote above) than it is to come up with hundreds of ways to swing a sword. The way I see it anyway.
__________________
Melkorus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT -7. The time now is 11:28 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
.:: LegionofSteel.org © 2005-2008 ::.