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#111 (permalink) |
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Killed to Death
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I still think this is cool as hell: http://www.tentonhammer.com/index.ph...splay&ceid=485
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Requiem - Guild Leader & Founder
Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.] |
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#113 (permalink) | |
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Killed to Death
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Quote:
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__________________
Requiem - Guild Leader & Founder
Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.] |
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#114 (permalink) | |
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Registered User
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Quote:
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#115 (permalink) | |
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Killed to Death
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Quote:
__________________
Requiem - Guild Leader & Founder
Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.] |
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#117 (permalink) | |
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Killed to Death
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Quote:
__________________
Requiem - Guild Leader & Founder
Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.] |
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#118 (permalink) | |
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Registered User
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Also get your connections skill to level 3 (social). That helps your rep with the agents soooooo much.
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#119 (permalink) | |
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Killed to Death
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Quote:
__________________
Requiem - Guild Leader & Founder
Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.] |
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#120 (permalink) |
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Registered User
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Yeah, but if you are doing missions or ratting normally you run in to the same type of pirates. Once you get into the higher missions they start changing a bit but in my hangar I have like 10 of each type of drone damage type and I also have missiles of different damage types. It's not a big deal but it does make a nice difference.
** Main Damage type to shoot at the enemy ** Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - EM & Thermal Angel - Explosive Mercenary - Thermal Corpum - EM & Thermal Gist - Explosive ** Damage types *** Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal Mordus - Kinetic / Thermal Corpim - EM / Thermal Gist - (EM)+Kinetic/Thermal So in Caldari astroid fields I always fight Guristas. So obviously having all Kinetic damage is the way to go as well as protecting against Kinetic damage. For you I'm not sure what the normal rat type is.
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