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Old 04-02-2007, 09:56 AM   #511 (permalink)
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Quote:
Originally Posted by Kruegerstang
Ya.. nice stat's too

Gallente Carrier Skill Bonuses:
50% bonus to Shield and Armor transfer range per level
10% bonus to deployed Fighters’ damage per level
99% reduction in CPU need for Clone Vat Bay
99% reduction in CPU need for Warfare Link modules
Can deploy 3 additional Fighters per level
Can fit 1 additional Warfare Link module per level
200% bonus to Fighter control range
Immune to all forms of Electronic Warfare
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Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.]

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Old 04-02-2007, 10:06 AM   #512 (permalink)
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yeah, for 16 billion it better be good.
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Old 04-02-2007, 02:43 PM   #513 (permalink)
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Carriers are actually pretty weak compared to Dreadnaughts & Titans. We had a Carrier + a Dreadnaught with us yesterday to kill a player-owned station, took 2 hours + 6 hours with the station at reinforced armor.

Actually at this point, Titans (the best capitol ship) are not killable when they're being piloted. Two have been killed, but it was when they were logged off - as Titans cannot dock at stations nor do they disappear when offline. Titans have an hourly ability to insta-kill every single ship within 3 AU of it. Not to mention its fighters can take down even the strongest battleship in seconds and will warp after anyone that tries to run. They also can have other ships dock at them to repair and re-equip, and cna hold well over 100 battleships. They also can instantly repair all structure, armor, and shield of an allied ship every few seconds. I believe the cost to build a Titan is somewhere in the trillons, only the biggest alliances consisting of 1000s of members can afford one. Not to mention it requires almost 2 years of training to be able to pilot a Titan.
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Old 04-02-2007, 03:22 PM   #514 (permalink)
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Quote:
Originally Posted by Aecursis
Carriers are actually pretty weak compared to Dreadnaughts & Titans. We had a Carrier + a Dreadnaught with us yesterday to kill a player-owned station, took 2 hours + 6 hours with the station at reinforced armor.

Actually at this point, Titans (the best capitol ship) are not killable when they're being piloted. Two have been killed, but it was when they were logged off - as Titans cannot dock at stations nor do they disappear when offline. Titans have an hourly ability to insta-kill every single ship within 3 AU of it. Not to mention its fighters can take down even the strongest battleship in seconds and will warp after anyone that tries to run. They also can have other ships dock at them to repair and re-equip, and cna hold well over 100 battleships. They also can instantly repair all structure, armor, and shield of an allied ship every few seconds. I believe the cost to build a Titan is somewhere in the trillons, only the biggest alliances consisting of 1000s of members can afford one. Not to mention it requires almost 2 years of training to be able to pilot a Titan.
I thought it costs 500 billion?

Edit:

Well on the www.eve-online.com site it says..

Erebus = ISK 50.699.805.800,00
Avatar = ISK 50.383.182.600,00
Leviathan = ISK 49.100.550.200,00
Ragnarok = ISK 48.678.402.000,00
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Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.]


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Old 04-02-2007, 03:43 PM   #515 (permalink)
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Originally Posted by Orm Sunnhet
What name are you under now in-game then? I received an EVE-mail saying you resigned.
I'm still under Obdazen. I joined white-noise with Aecursis to get some PvP action...I thought we discussed this?
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Old 04-02-2007, 03:46 PM   #516 (permalink)
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I'll join something after I get my skills up a bit more.
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Zapp: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. [Kif sighs and points to a medal on Zapp's uniform.]

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Old 04-02-2007, 08:48 PM   #517 (permalink)
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traitors!
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Old 04-03-2007, 01:00 AM   #518 (permalink)
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Quote:
I thought it costs 500 billion?

Edit:

Well on the www.eve-online.com site it says..

Erebus = ISK 50.699.805.800,00
Avatar = ISK 50.383.182.600,00
Leviathan = ISK 49.100.550.200,00
Ragnarok = ISK 48.678.402.000,00
Those are just base/estimate prices. The Titans all costs about 1.3 trillon to build. They require a few months to build, and require that the corp building it own the entire constallation of systems during the entire time that it's being built as well, otherwise it is aborted. Plus you need someone to do about 1-2 years of training for it, and those books themselves are billions of ISK. The guns, ammo, and drones also cost in the billions.
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Old 04-03-2007, 05:03 AM   #519 (permalink)
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Quote:
Originally Posted by Aecursis
Those are just base/estimate prices. The Titans all costs about 1.3 trillon to build. They require a few months to build, and require that the corp building it own the entire constallation of systems during the entire time that it's being built as well, otherwise it is aborted. Plus you need someone to do about 1-2 years of training for it, and those books themselves are billions of ISK. The guns, ammo, and drones also cost in the billions.

Not something I'm likely to fly anytime soon.
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Old 04-03-2007, 05:34 AM   #520 (permalink)
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Although I know it's risking, and expensive....I've installed 7, that's right, 7 implants. It's VASTLY improved my training times. In most cases shaving 14 hours off training for most abilities. I'm finally gaining serious ground .

Training Drones 4 currently. It had a training total time of 1 day and 15 hours. I could easily train to fly a Battleship as well, but figure it's pointless atm. I go by the rule. "Don't fly what you can't afford to lose." So the BS is unrealistic for now.

Probably need to train Cloaking 3 as well. The more it's trained, the less delay time I'll have on using any abilities once unstealthed.
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