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Old 04-26-2007, 09:31 AM   #21 (permalink)
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On the note of DAoC, I believe there is still a 14-day trial for the game. So for those wanting to try it out head to http://www.darkageofcamelot.com/

Games based around player vs player has always be very popular. Looking at FPS, RTS, some RPGs... one of the main draws is the team-based multiplayer. And what develops from it are clans, gaming groups, and guilds. With a system like RvR, now each battle is worth more, groups form out of necessity and develop over an extended amount of time. Something like the Battlefield series, it was only very limited individual development. But with something like WAR, it's not only your self, it's your teammates, your guild, your faction, your entire side.

That is the specific draw of the RvR system for me. Just the system of putting thousands of players in direct and indirect competition.
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Old 04-26-2007, 09:49 AM   #22 (permalink)
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Originally Posted by Sleeky
Almost.

From what I understand once you take over the zone next to the enemy capital (seen here) that will then open up different instanced scenarios to gain entrance into the Capital (I would imagine they would be things like breaking down the city gates, taking and holding a high vantage point so artillery can shell the city itself,(like this hell cannon for Chaos) , or capturing a key pass so defenders are unable to come to the aid of the besieged city.

Once these instanced scenarios are completed successfully, then the enemy city is opened up in a free-for-all of looting, burning, and pillaging. Anyone and his dog are able to jump in on the mayhem and participate in the mindless slaughter. However as Torr points out above if the whole faction on a server jumps into the pillaging of one city.....this is going to leave things open on two other fronts, so....*shrug*

Also I'm sure i recall that there were dev posts (on Warhammer Alliance I think) that mentioned there will be absolute safe areas in said city where players can muster a defense from to evict the invaders.

Sorry, no Flight path/portal/travel method/whatever camping (those guys at Mythic are thinking ) and it will be in these safe areas where a bank, auction house, whatever will be located. I'll see if I can find a dev post to back me up on this tomorrow.
That makes sense. I was worried that the whole city seige would be instanced therefore not affecting the world at all.

I guess that's what I'm really looking forward to in WAR, affecting the world around you. I remember playing beta for WoW and imagining huge city seiges and massive group PvP. At the end of beta everyone ran around in groups slaying the opposing faction. I thought the game would be based around that, but they took it in another direction. Hopefully WAR will satify my craving.
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Old 04-26-2007, 10:51 AM   #23 (permalink)
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Another thing Dae, is that Mythic is big with the whole "what you do in RvR affects the world" angle. I don't know in what way it affects the world, but I would be very surprised if the realm that takes a capital and is throwing rotten fruit at thier king (and yes they said we can do that if we can make it back to our own capital with thier leader)... I would be surprised if that doesn't affect things in the world in some way. Be it battle bonuses or negatives, a change in the look of the world, a change in the NPCs, etc. Mythic wants RvR to feel meaningful to a greater degree than it did in DAOC, and here's hoping they succeed!
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Old 04-26-2007, 12:09 PM   #24 (permalink)
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Originally Posted by Torr
Another thing Dae, is that Mythic is big with the whole "what you do in RvR affects the world" angle. I don't know in what way it affects the world, but I would be very surprised if the realm that takes a capital and is throwing rotten fruit at thier king (and yes they said we can do that if we can make it back to our own capital with thier leader)... I would be surprised if that doesn't affect things in the world in some way. Be it battle bonuses or negatives, a change in the look of the world, a change in the NPCs, etc. Mythic wants RvR to feel meaningful to a greater degree than it did in DAOC, and here's hoping they succeed!
Thanks for the info! Sounds very promising. I have my tomato in hand already =P

So what would everyone else like to see in terms of RvR?
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Old 04-26-2007, 12:19 PM   #25 (permalink)
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Originally Posted by Dae
Thanks for the info! Sounds very promising. I have my tomato in hand already =P

So what would everyone else like to see in terms of RvR?
I want to see rotten tomatoes... >.> ... and maybe squig poo ... I mean think about how big some squigs are... and... yeah... >.>
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Old 04-26-2007, 03:38 PM   #26 (permalink)
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I'm really interested in WAR's RvR combat. I missed the bandwagon for DAoC since my gf and I at the time were still very heavily into EQ1. Heard many good things about DAoC's RvR, and I don't think I heard much of anything bad during all this time concerning it. Which.. is always a good sign that Mythic did something right.

I played DAoC through beta, until they released ToA. (Their second xp pack, which forced players to get equiped by doing alot of PvE grinds, or be on the losing end of almost every fight.) I will say, they were pretty innovative with their style of PvP, going with three realms fighting each other. The RvR really fostered a large sense of community within the realm, and even outside of the realm, due to fighting other people over and over. I remember whenever the opposing realm started to attack, and the word got out on the alliance chat - everyone dropping what they were doing, and running out to defend the realm. It was fun being in such a large group that would work together towards a common goal.

Although, with that said it wasn't all peachy - they really had alot of things that were very unbalanced towards one class, or one realm and alot of things weren't around when they first released. (I mean, Hibernia was so lacking in the itemization category, it was really sad.) I believe Mythic has learned alot of harsh lessons in DAoC, and will apply those lessons to better improving WAR - alteast that is what I am hoping for.
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Old 04-26-2007, 04:09 PM   #27 (permalink)
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What might happen when you do good in RVR is that you can buy some new items. Not anything better but cool looking or so. O think it will be rewarded some how. I want to see in war THE big war event. Where all the 3 factions allied to defeat the other 3 faction.
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Old 04-27-2007, 12:41 PM   #28 (permalink)
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I have yet to read anything about the RvR towards race help, but can other races help like say chaos help the Orcs take out the Dawrfs capitol?

To answer the question about gear....I can only guess with your kills in battle and your races victory's you earn a little amount of points I'm guessing and these points can be turned in to a vendor for better armor....I'm only guessing tho.
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Old 04-27-2007, 03:12 PM   #29 (permalink)
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Quote:
Originally Posted by Mitsuhida
I have yet to read anything about the RvR towards race help, but can other races help like say chaos help the Orcs take out the Dawrfs capitol?

To answer the question about gear....I can only guess with your kills in battle and your races victory's you earn a little amount of points I'm guessing and these points can be turned in to a vendor for better armor....I'm only guessing tho.
Sure I think you can help alliance factio. They said that cross faction guilds can be made so I think chaotic races can't fight with each others exept in some kind of arena system. And same goes the alliance. So I guess it's possible to help other faction capitals. And I think they want us to help other races cause some don't have so much players than other races will.
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Old 04-30-2007, 10:33 AM   #30 (permalink)
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quick thing again lol. In RvR lets say Order caps teir 1 and 2 but Disorder stops them from caping teir 3, what does this mean? does it mean teir 4 opens? or does it mean the advance of order is stoped right at teir 3? and if so can disorder try to recap teir 1 & 2 again? ( not sure if anyone will know but worth a shoot)
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