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Old 07-03-2008, 09:08 AM   #41 (permalink)
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Quote:
Originally Posted by ixidakonixi
Paladins were only awesome in specific situations @ healing. For instance a boss fight that was short and sweet with not much Chance of a KO or if a pally got behind on heals.
Priest are still useful in healing Power world shield,Renew, and the new bouncy heal *cant remeber the name*
I've found that a healing spec Paladin with the right armor makes a better healer than a priest. Their heals are much faster and use far less mana... not to mention their other variety of spells as well as being able to wear plate We used a Pally as our main healer from 60 - 70 (5 man instance runs) once Burning Crusade came out. I haven't played in a year, though, but the only thing that would change is if they got a skill tree makeover.

Quote:
Originally Posted by Belcho
yeah the druid tank thing i hated it when they pulled that so i was like fine tank and i would sit their and let them wipe and be like see why druids dont tank. followed by making cheesecake be back in a bit ( only tank in the raid guild mwahaha) paladin tanks sucked ass we used them a healers priest as healer and support dps and druid as healers or dps druid is a NOT A TANK.
This is the kind of stuff I had to deal with in WoW that eventually just completely turned me off to the game.

For about a year I played main tank as a Feral Druid for my guild. By level 65 I had, in bear form, 13k unbuffed HP and almost 15k AC. Burning Crusade was a saint for feral druids as the release brought a whole new line of armor and items made specifically for them (not to mention the their skill tree getting redone). I could hold aggro better than any other warrior I'd grouped with and could even solo every non-boss elite my level + . Think about it; if played properly you have a tank that can fully heal himself, resurrect players, and still take more damage than most warriors out there. Not to mention there skills are both Tank friendly and PVP friendly (where as most Protection spec Warriors don't even bother with PVP).

I know there's people out there that give Feral Druids a bad name but don't be so quick to judge them all. As a person that's played both a Tanking Druid and a Shadow Priest to level 70... stop 'hatin' on the people that have discovered a unique way to play their characters We get enough as it is.
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Old 07-03-2008, 12:47 PM   #42 (permalink)
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Quote:
Originally Posted by Belcho
yeah the druid tank thing i hated it when they pulled that so i was like fine tank and i would sit their and let them wipe and be like see why druids dont tank. followed by making cheesecake be back in a bit ( only tank in the raid guild mwahaha) paladin tanks sucked ass we used them a healers priest as healer and support dps and druid as healers or dps druid is a NOT A TANK. hunters we useful to me and rogues but druid annoyed me when they wanted to tank. also shammy love u guys and locks it KNEW how to use their pet right we had one lock he kept his void out and when i hit 15% health he use his void to pull the aggro so i can be healed then let it go and i would take the aggro back. thats a good lock for ya.
Druids can tank and in Gruul's they saved my guild from a few wipes. Another reason I left WoW is because people never gave off specs a chance. When I respeced my pally Ret I got kick outa so many grps. I remember 1 person i whispered for a group.

Guy: What spec are you? Holy?
Me: Nope
Guy: Prot?
Me: Nope
Guy: Ret?
Me: Yea.
Guy: lol retnub go away.

It made the game unfun and basicly forced me into something I had been doing for 2 years, healing. My last year in WoW found myself playin other classes like Shammy and avoiding healing.
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Old 07-03-2008, 01:14 PM   #43 (permalink)
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Originally Posted by Aratus
I hate...quest mobs that never drop things they would need to survive on a day to day basis.

You kill Boar!
"Yes! Just need this last liver"
/loot
"...wtf, no liver. How is this thing walking around?"


I have always wondered why that happens. The only reason i can think of is that while you are fighting the mob you damage the part you are trying to get....that or someone is dumping toxic waste close buy....
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Old 07-03-2008, 01:29 PM   #44 (permalink)
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Originally Posted by Ahramon
I have always wondered why that happens. The only reason i can think of is that while you are fighting the mob you damage the part you are trying to get....that or someone is dumping toxic waste close buy....
I use to think that too until I came upon the quest to get Murloc heads. How hard do I need to hit it till people cant recognize its a Murloc
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Old 07-03-2008, 01:53 PM   #45 (permalink)
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Power gamers kill games. People obssessed with being THE BEST having the best of everything. Normally this is fine but the vocal ones who complain about your shit. I mean come on. So what if I don't have PvP gear that is up to par with yours I still kicked your ass. Gah hate people who get anal about that sort of thing.
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Old 07-03-2008, 02:12 PM   #46 (permalink)
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Quote:
Originally Posted by Aratus
I use to think that too until I came upon the quest to get Murloc heads. How hard do I need to hit it till people cant recognize its a Murloc
LOL.. that made me laugh
As for what is a game killer, I am going to go with when money in a game is TOO EASY to make, the prices sky rocket on everything. If i'm going to be really rich in a game I want it to be more of a not so common thing and I want it to have been a challenge to get that much money. There's no satisfaction in just having things handed to you.
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Old 07-03-2008, 03:29 PM   #47 (permalink)
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There is only one thing that killed an MMO for me. Communication or lack off with the player-base. SWG is a perfect example. Expansion is released and a week later, a huge change in the game is announce the day after the expansion is officially released. So folks went out bought an expansion only to have the game completely changed on them. I quit that day and never looked back.
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Old 07-03-2008, 03:39 PM   #48 (permalink)
is totally cheesing.
 
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Quote:
Originally Posted by Chon
There is only one thing that killed an MMO for me. Communication or lack off with the player-base. SWG is a perfect example. Expansion is released and a week later, a huge change in the game is announce the day after the expansion is officially released. So folks went out bought an expansion only to have the game completely changed on them. I quit that day and never looked back.
Got a refund when they did that, just had to complain.
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Old 07-03-2008, 04:52 PM   #49 (permalink)
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Quote:
Originally Posted by Flik
For about a year I played main tank as a Feral Druid for my guild. By level 65 I had, in bear form, 13k unbuffed HP and almost 15k AC. Burning Crusade was a saint for feral druids as the release brought a whole new line of armor and items made specifically for them (not to mention the their skill tree getting redone). I could hold aggro better than any other warrior I'd grouped with and could even solo every non-boss elite my level + . Think about it; if played properly you have a tank that can fully heal himself, resurrect players, and still take more damage than most warriors out there. Not to mention there skills are both Tank friendly and PVP friendly (where as most Protection spec Warriors don't even bother with PVP).

I know there's people out there that give Feral Druids a bad name but don't be so quick to judge them all. As a person that's played both a Tanking Druid and a Shadow Priest to level 70... stop 'hatin' on the people that have discovered a unique way to play their characters We get enough as it is.
100% agreed. I haven't played for 6 months or more, but I never hesitated to run with a feral druid. Sure, there may be some bad ones out there, but there are also some very good ones. Druids can also put out great dps when they aren't tanking (something a prot warrior can't claim), and I feel they generate threat a bit more easily. I don't deny that warriors probably make the best tanks with the current endgame content because of their higher mitigation, but druids shouldn't be completely discounted. Many of the encounters in the game are situational. Sometimes a druid may be the better option, sometimes a warrior may be the better option.

I really hate how people pigeonhole others into speccing a certain way. I got it with my shadow priest, and I got it even more so with my enhancement shaman. The enhancement shaman was one of my favorite classes I've played in an mmo. During raids, the only classes to ever beat me in dps were a couple of rogues. Plus, I carried the added benefit of totems and buffs, giving the rogues even more damage output. People always assumed that because I wasn't resto and didn't have any form of cc, I wasn't worth grouping with. The fact is, if you do your homework and play your class well, you can do just as well, if not better, than other "textbook" classes in your archetype.
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Old 07-03-2008, 05:47 PM   #50 (permalink)
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Quote:
Originally Posted by Zinmasterb
How about Hybrid Classes that when fully specced to fill a role do it better than any other classes, including classes centered around the specific aspect of game play.
EG, druids and pallys replacing Priests as end game healers, and priests respeccing shadow.
wtf, a priest has gotta heal.
You just described my priest in a nutshell. Except i dont raid shadow cause my leet healing skills is better than any shaman,paladin or druid.
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