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#1 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Warhammer Move list
You know I was just wondering on how I can spend a good amount on a saturday afternoon. And then it hit me I will make a list of all the moves I can find for destruction. Should not be that hard.
Zealot- Tier AP's range Text Dark Medicine- 1 - 170 - 0-150 ft - Heals the target. Impending Doom- 1- 40- 0-100 ft- Calls down a Harbinger of Chaos upon your enemy, causing them to be the target of your Dark Rituals, and Dazing them, reducing all their stats by 5% Ritual of Exsanguination- 1- 100 Dark Ritual that deals damage to the Harbinger bearer and heals groupmates within 60 feet for a portion of the Scourge -1 -50- 0-100 ft -Damages your target Swing -1- 50- 0-10 ft A basic melee attack. Tzeentch Shall Remake You- 1- 50- 0- ft Resurrects the target. Chaotic Crippling 1 or 2 60 0-100 ft Roots the target in place for 7 seconds. Any damage done may break the effect. Dust of Pandemonium 1 or 2 170 Heals your entire group. Mark of Daemonic Fury 1 or 2 60 0-100 ft Your target's Strength is increased. The bearer of the Mark gains the ability to magically damage their target. FSEZ Mark of the Spell Destroyer 1 or 2 60 0-100 ft Your target's Intelligence is increased. The bearer of this Mark gains the ability to (drain action points?) from their target. Ritual of Lunacy 1 or 2 ? 0-65 ft Places(?) a Dark Ritual that reduces the Willpower and Initiative of all enemies within 30 feet. You may only have one active Ritual at a time. Ritual of Vulnerability 1 or 2 ? 0-65 ft Places(?) a Dark Ritual that reduces the Toughness(?) of all enemies within 30 feet. You may only have one active Ritual at a time. Tzeentch's Cordial 1 or 2 80 0-150 ft Heals your target over 10 seconds. Tzeentch's Warping 1 or 2 ? <Unknown> Daemon Spittle ? 130 0-100 ft Damages your target over 10 seconds. Elixir of Dark Cleansing ? 100 0-100 ft Removes 1 harmful effect from an ally. Golden Eye of Tzeentch ? 140 Your chance to disrupt hostile magic is increased by 75% for 10 seconds. Mirror of Madness ? 100 0-100 ft Damages the target. Ritual of Exhaustion ? 100 Dark Ritual that causes Harbinger bearer to regain Action Points 20% slower, but groupmates within 60 feet 10% faster. Ritual of Fragility ? 100 0-100 ft Dark Ritual that reduces the Armor of Harbinger bearer, increasing the Armor of groupmates within 60 feet. Ritual of Lethargy ? 100 0-100 ft Ritual that increases cooldowns of Harbinger bearer, reducing cooldowns of groupmates within 60 feet. Tzeentch's Restoration ? 100 Heals your entire group. Chaos Zealot Morale Abilities Morale Ability Tier Rank Range Text Crippling(?) _____ 1 or 2 3 Deals high damage to all enemies within __ feet, and heals your entire group for a portion of the damage dealt. Divine P_______ 1 or 2 1 Everyone in your group is surrounded by a protective shield which will absorb a large amount of melee attack damage. Doom and Darkness 1 or 2 ? 0-100 ft For the next _ seconds, your target regains action points __% more slowly and their normal morale gain will stop. Eye of Sheerian 1 or 2 2 Heals your entire group over _ seconds. Focused Mind 1 or 2 ? For the next _ seconds, you will ignore any silencing, _______, interrupting, or disrupting effects and your abilities will not be set back if you are building them up. Mend Fate 1 or 2 ? Resurrects all allies within __ feet. Anyone who is brought back ____ __ _ will also be healed for a large amount over _ seconds. Reckoning of Tzeentch 1 or 2 3 Resurrects all allies within __ feet. Anyone who is resurrected is greatly healed and has their action points restored. Steal Life 1 or 2 ? 0-100 ft Your target suffers high damage over _ seconds and you are healed for a portion of the damage dealt. Subtlety 1 or 2 ? For the next __ seconds, none of your attacks will make the enemy hate you more. This will not effect enemy players. Supp____ing the F___ Unbr___ 1 or 2 ? 0-100 ft Your target and all other enemies within __ feet of them become silenced for _ seconds, making them unable to use magic. Tzeentch's Talon 1 or 2 1 0-100 ft Reduces your target's armor and all resistances for _ seconds. Wind of Death 1 or 2 4 All enemies within __ feet suffer very high damage over _ seconds. Anyone afflicted by this effect will have all of their _____ Wounds reduced. Coils of Tzeentch ? ? 0-100 ft Snares your target by __% for _ seconds. Cower Before Tzeentch! ? ? 0-100 ft Target is detaunted, hating you less and reducing the damage they deal to you by __% for _ seconds. Dark per ___ ? ? 0-100 ft Damages your target and all enemies within __ feet over __ seconds. Phylactery Eye of Tzeentch ? ? Deals damage to the Harbinger bearer, and heals you for a portion of the damage dealt. Quelling Mists ? ? 0-100 ft Deals damage to your target. Tzeentch's Plan ? ? 0-100 ft Target and all enemies within within __ feet of them regain Action Points __% slower for __ seconds. Chaos Zealot Tactics Tactic Tier Slots Text Aggressive T____ 1 1 You deal _% more damage but all of your heals are _% less effective. Backlash 1 1 Any time you are attacked, there is a 10% chance that you will become surrounded by magical energy for _ seconds, which will lash out against anyone ____ ___ hits you. Barrier of D______ 1 1 Increases all of your resistances, but only slightly. B_________ 1 1 Any time an enemy disrupts your casts, you will regain __ action points. Devotion 1 1 Increases your Willpower by +1 per level. D____ ________ 1 1 Any time you critically heal an ally, they will also regain additional health over _ seconds. D__________ 1 1 Your heals will become 20% more effective if your target is _______ wounded. Infinite Knowledge 1 ? Increases your Intelligence by +1 per level. Infusion of Power 1 ? You will regain _ action points every second. Manipulation 1 1 Your Toughness is increased, but your Lumina and Spirit resists are slightly reduced. R__ of the Bird 1 1 Any time you critically heal an ally, you will regain __ action points. Sealed Fate 1 1 The effect of your Harbinger on your enemies is increased by __%. Subtlety 1 1 All of your attacks will cause your enemy to hate you _% less than normal. This has no effect on enemy players. Tzeentch's Warding 1 1 Increases your Elemental resistances. Warped Flock(?) 1 1 Increases your Toughness by +1 per level. Warping the W____ 1 1 Any Elemental healing spells become _% more effective on you and you take _% less damage from Elemental attacks. Chaos Bearer 1 or 2 1 All of your ranged attacks cost 10% fewer action points. Corrupt the Soul 1 or 2 1 All enemies afflicted by your Harbinger become additionally ____ed, reducing the effectiveness of any heals cast on them by 25%. Warping the Spirit 1 or 2 ? Whenever the bearer of your Harbinger dies, you gain ___ action points and are _____ healed. Winds of Chaos 1 or 2 1 Your Dark Rituals will also deal ___ damage every _ seconds to all enemies within the area. F_______ W_______ 2 1 ____ of __________ will now build up 1 second faster. Impending(?) Corruption 2 1 Your Dark Rituals give a __% larger value. Part of the Plan 2 1 You have a __% chance to completely ignore any effects which set you back, interrupt you, or disrupt you. Brittle Vitality ? 3 Ritual of Exsanguination deals 10% more damage, but Ritual of Fragility drains 15% less armor. Gift of the Daemonic Prince ? ? Damage caused by your ___ of Daemonic Fury is increased by 20%. Hastened Instability ? ? The cooldowns on abilities granted by your Marks of Chaos are reduced by 15%, but cost more Action Points. Insight of the Schemer ? 2 Increases your Intelligence. Masterful Recreation ? ? Tzeentch Shall Remake You will also heal the target resurrected. Overwhelming Despair ? ? The Daze effectiveness of your Harbinger is increased by 5%. Relentless Concentration ? 3 Dark Ritual durations are increased by 25%. Swift Changes ? ? Your group's Initiative is increased. The Hand of Destiny ? ? When Harbinger bearer dies, your group is healed. Cannot occur more than once every 20 seconds. Touched by Tzeentch ? ? Your melee attacks have a chance to cause additional Corporeal damage. Tzeentch's Wrath ? 3 Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds. Violent Deformation ? ? Damage caused by Tumultuous Warping is increased by 20%. Last edited by Mork; 10-14-2007 at 12:04 PM. |
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#3 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Magus
Dissolving Blast 1 130 0-100 ft Damages target over 10 seconds, reducing their stats slightly. Fling Red Fire 1 100 0-100 ft A quick blast of energy that moderately damages your target. Rend Winds 1 80 A basic magical attack. Befuddling Green Fire 1 or 2 90 0-100 ft Damages target and Disorients them for the next 6 seconds, increasing the buildup time on their abilities by 1 an additional second. Clinging Chaos 1 or 2 90 0-100 ft Your target becomes Snared, reducing their run speed by 20% for 6 seconds. Disc (?) ______ 1 or 2 ? Your movement speed is increased by _% for _seconds. This effect will immediately end if you use any abilities. Disc Flail 1 or 2 90 Any time you are hit by a melee attack, your Disc will lash out and deal a portion of the damage back to the attacker. Exhaustive Power 1 or 2 100 For the next 9 seconds, you do 15% more damage but for the next 9(?) seconds afterwards you deal 10% less damage. Invoke Orange Fire 1 or 2 90 Your Toughness and Armor are increased by 20% for 12 seconds. Aegis of Yellow Flame ? 130 For the next 6 seconds, magical attacks against you do "almost no" damage, but instead restore some Action Points and Hit Points. Ascendance ? 130 Become virtually immune to melee damage for 8 seconds. Despairing Black Fire ? 90 0-100 ft Ground Targetted Area of Effect, damages all enemies within 50 feet of the spot you select. Devastating Indigo Fire ? 140 0-100 ft Damages your target and all other enemies within 20 feet of them. Feed My God ? ? From Paul Barnett: "He does this -- he goes like this bbadadadadadadd, with lightning lightning lightning and kills you and then your body splits open and then a Horror comes out and then starts killing people." Surging Blue Fire ? 140 0-100 ft Damages your target and has a chance to hit 3 other targets near them. Warping Blast ? 130 0-100 ft Damages your target and Disarms them, making them unable to use weapons for 3 seconds. Chaos Magus Morale Abilities Morale Ability Tier Rank Range Text Corrosive Grey Fire 1 or 2 ? 0-100 ft Your target begins to Burn, suffering high damage over __ seconds. Def____ 1 or 2 2 Removes all ___ ___ and ___ effects from you, and you will ignore ___ ___ or detaunt effects for the next 10 (?) seconds. Heart of Fire 1 or 2 3 Removes all damaging effects from you, and heals you for each one that was removed. Unleash the Winds 1 or 2 4 Deals very high damage to all enemies within 30 feet and knocks them away from you. Conduit of Chaos ? ? 0-100 ft Action Point costs of your abilities are reduced by __% for the next __ seconds. Force Lance ? ? 0-60 ft Burst of power that damages enemies in a straight line in front of you. Maelstrom ? ? Damages all enemies within __ feet of you, but momentarily stuns you. Plundering Power ? ? 0-100 ft Removes up to _ beneficial effects from your enemy, and heals you for each one. Power Vortex ? ? Damages all enemies within __ feet of you, and slightly restores your Action Points based on damage dealt. Rolling Winds ? ? 0-100 ft Cloud surrounds the target for _ seconds, damaging all enemies within __ feet of them periodically. Tenacious Tendrils of Force ? ? 0-100 ft Target takes damage over __ seconds and is Rooted, making them unable to move. Tzeentch's Spark ? ? 0-100 ft Shoots a bolt of lightning, damaging all enemies within __ feet of the target. Violent Fire of Tzeentch ? ? 0-100 ft Target begins to burn, suffering high damage and reducing their resists by __% for _ seconds. Chaos Magus Tactics Tactic Tier Slots Text Tide of Chaos 1 or 2 3 Your group's Strength is greatly increased, but your Willpower is slightly decreased. Assimilation of Energy ? 3 Any time you suffer magical damage, you regain 10% of the damage as Action Points. Burst of Force ? 4 Red Fire gains a 10% chance to cause a setback, increasing case time by an additional 1 second. Changer of Ways ? 3 Green Fire will also Daze your target, reducing their stats by 5% for 6 seconds. Conduit of Madness ? 3 Intelligence and Toughness are greatly increased, but Willpower is slightly decreased. Distortion of Reality ? 3 Your damaging spells detaunt your target, reducing the damage they deal to you by 10% for 6 seconds and reducing hate. Elusiveness ? 4 All snare effects are 20% less effective against you. Empowered Blasts ? ? <Unknown> Erratic Movement ? 3 Chance to Evade increased by 10%. Fury of Chaos ? 2 When hit in melee, there is a 25% chance that some damage will be dealt to your attacker. Glimpse of the Future ? ? <Unknown> Overextension ? 3 Increase spell range by 15%, but increase Action Point costs by 15% as well. Protection of Tzeentch ? 3 Orange Fire will also increase all of your resists by 20%. Reckless Abandon ? ? Whenever you kill a target, your next damage spell within 20 seconds will do 15% more damage. Scattered to the Winds ? ? <Unknown> Spreading Flames ? 3 Red Fire will also deal an additional 50% of its damage to all enemies within 15 feet of your target. Swift Flames ? 1 Fling Red Fire will now cool down in 6 seconds. Unbearable Abhorrence ? 4 When hit in melee, there is a 5% chance that the attacker will lose 5 seconds worth of Morale. |
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#4 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Black Orc
Clobber 1 or 2 90 0-10 ft A basic melee attack. Can't Stop da WAAAGH! ? 130 Removes all movement impairing effects from you. Da Challenge ? 50 0-65 ft A shout that taunts your target, making them hate you more and reducing the damage they deal to everything else by 50% for 30 seconds. Guard ? 0 0-29 ft You defend a member of your group for 60 seconds. Their armor is increased as long as you stay near them. I Means It! ? 60 Increases your Strength and Toughness for 20 seconds. Outta My Way! ? 100 0-10 ft Knocks an ally away and causes them to detaunt all enemies around them, reducing the damage that the enemies deal to that ally by 50% for 10 seconds. Rock 'Ard ? 0 A defensive stance which increases your target's armor and your chances to block and parry attacks but drains 5 Action Points per second. Lasts until you turn it off or run out of Action Points. Throw ? 50 0-65 ft A basic throwing attack. Where You Goin'? ? 80 Roots up to 4 enemies within 30 feet of you, making them unable to move for 10 seconds. - Builders - Arm Breaka ? 130 0-10 ft BUILDER: A melee attack which deals damage over 6 seconds and disarms your target, making them unable to use melee or ranged weapons. Only usable after you parry an attack. Disembowel ? 80 0-10 ft BUILDER: A melee attack that reduces the combat speed of the target by 25% for 5 seconds. Frightenin' Roar ? 50 0-65 ft BUILDER: A shout that reduces your target's armor and defenses by 4% for 10 seconds. Stacks up to 5 times. Gork's Gambit ? 100 0-10 ft BUILDER: A melee attack that also reduces your target's Toughness for 10 seconds. Shut Yer Face ? 60 0-10 ft BUILDER: A melee attack that will increase the cooldowns of all abilities that your target uses in the next 10 seconds by 1 second. Swing ? 50 0-10 ft BUILDER: A weak melee attack. - Finishers - Right in Da Jibblies 1 130 0-10 ft FINISHER - REQUIRES 2 BUILDERS: A melee attack that has a greatly increased chance to critically hit. Armor Smash ? 100 0-10 ft FINISHER - REQUIRES 2 BUILDERS: A melee attack that also reduces your target's armor by 15% for 20 seconds. Da Big 'Un ? 130 0-10 ft FINISHER - REQUIRES 2 BUILDERS: A melee attack that also damages up to 3 other enemies near your target. Savin' Me Hide ? 50 0-10 ft FINISHER - REQUIRES 1 BUILDER: A melee attack that increases your chance to block by 25% for 5 seconds. Does more damage with 2 Builders! Tough Up, Lads! ? 130 FINISHER - REQUIRES 1 BUILDER: Increases your group's Strength and Toughness for 30 seconds. Lasts longer with 2 Builders! Trip 'Em Up ? 50 0-10 ft FINISHER - REQUIRES 1 BUILDER: A melee attack which deals damage to your target over 15 seconds and snares them reducing their run speed by 40%. Does higher damage with 2 Builders! Orc Black Orc Morale Abilities Morale Ability Tier Rank Range Text Dat Don' Hurt ? ? Reduces all damage taken by __% for __ seconds. Quit Yet Squabblin' ? ? Increases your group's Toughness for __ seconds. Simmer Down ? ? All enemies within __ feet of you are Snared, reducing their run speed by __% for _ seconds. - Finishers - Bloody Murder ? ? 0-10 ft FINISHER - REQUIRES _ BUILDER: A melee attack that halts your target's normal Morale gain for _ seconds. Lasts longer with _ Builders! Orc Black Orc Tactics Tactic Tier Slots Text Dat Was Awesome ? 1 Each time you successfully Block, everyone else in your group gains 2 seconds worth of Morale. Good wif Shield ? 1 Your chance to Block is increased by 50%. Gork Smash ? 1 Your critical hits deal additional damage. I Hates Stunties ? 1 Increases the damage you deal against Dwarfs. Now DAT'S a Choppa ? 3 * Each time you hit an enemy with a Great Weapon, you have a 10% chance to remove 5 seconds worth of their Morale. Tough and Meaty ? 1 Increases your Wounds. Where It 'Urts ? 1 All of your Finishing Attacks will also Taunt the enemy, making them hate you more and reducing their damage by 30% against everyone other than you for 10 seconds. |
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#5 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Choppa
Fling Choppa 1 50 0-65 ft A blade throwing attack. Has a chance to do greatly increased damage to a severely wounded target if you are behind them. Slasha 1 90 0-10 ft A basic melee attack. Choppa Fury 1 or 2 ? <Unknown> Poke in da Peepers 1 or 2 60 0-10 ft Your target is stunned for 3 seconds, but any damage will break the effect. Only usable when facing the target. Run Em D___ 1 or 2 60 Your run speed is increased 50% for 10 seconds. If you use any ability, this effect will end. Sneaky Strike 1 or 2 100 A melee attack that reduces your target's Action Point ___ by _% for 5 seconds and snares them, reducing their run speed by 40%. Only usable from your target's sides or rear. Choppa at Will ? 60 20-65 ft A thrown attack that inflicts damage to your target and has a 50% chance to hit up to 3 additional nearby enemies. Choppa Hurl ? 130 0-65 ft A throwing attack that ignores 25% of your target's armor. Crush 'Em! ? 90 0-10 ft A melee attack which inflicts moderate damage. If you are in Berserk mode, the target's run speed is reduced by 40% for 4 seconds. Enraged Strike ? 90 0-10 ft A basic melee attack which can hit your enemy up to two additional times. Fightin' Frenzy ? 60 <mostly unknown> ...Action Points you gain, you gain 20 Action Points a second for 30 seconds. ... Go For Da Soft Spot ? 100 0-10 ft A strong melee attack. Only usable from behind your target. Shatter Armor ? 60 0-10 ft Reduces your target's armor by 15% for 10 seconds. This effect will stack up to 5 times. Stop Right Dere! ? 100 All enemies within 30 feet are stunned for 2 seconds. Tear ? 80 0-10 ft A melee attack which inflicts greatly increased damage when you are Berserk. That Cuts! ? 130 0-10 ft A powerful melee attack that cannot be defended. - Berserk-Only Abilities - Berserk 1 0 You enter a berserker rage for 20 seconds. Powerful Berserking abilities will become unlocked, and your Strength, Weapon Skill, and Damage are increased. Your armor and resists are reduced while Berserk, and you cannot defend against attacks. Choppin' Fury 1 ? REQUIRES BERSERK: You attack your target repeatedly over the course of 3 seconds. No Stoppin' Mo Choppin' 1 or 2 130 REQUIRES BERSERK: Removes all movement impairing effects from you. Throat Slasha 1 or 2 ? REQUIRES BERSERK: Your target bleeds, taking damage over 15 seconds. Smash Stuntie ? 90 0-10 ft REQUIRES BERSERK: You knock down your enemy, then trample on him to inflict moderate damage. Super Mob ? 150 REQUIRES BERSERK: For 15 seconds, your Action Points regenerate 25% more and your attack speed is increased by 20%. This effect increases with the number of allies in your group. Orc Choppa Morale Abilities Morale Ability Tier Rank Range Text Battle Rage ? ? Deals heavy damage to your target and heals you for __% of the damage done. Choppin' Fury ? ? Hit all enemies within __ feet of you, dealing heavy damage over the course of _ seconds. Da Most Choppies! ? ? Your melee attacks deal __% more damage for the next __ seconds. Mean and Green ? ? You gain Action Points each time you take damage for the next __ seconds. Second Wind ? ? For the next _ seconds, all of your abilities have their cooldown times reduced by __%. The Best Defense ? ? 0-10 ft <unknown> - Berserk-Only Abilities - Shredder ? ? 0-10 ft REQUIRES BERSERK: A powerful melee attack. Orc Choppa Tactics Tactic Tier Slots Text Chop 'Im Again 1 ? Your Berserk lasts _ second(s) longer. Shrug 'Em Off! 1 ? Your chance to dodge is increased by 25% while Berserk. Backstabba? 1 or 2 ? <Unknown> Battle Lust 1 or 2 ? <Unknown> Brutal Choppin' 1 or 2 1 When you critically hit with a melee ability there is a 50% chance that your target will take additional damage over 5 seconds. Overwhelming ___ 1 or 2 ? <Unknown> Overkill 2 3 When you critically hit with a melee ability, there is a 35% chance that you will deal damage to another enemy near your target as well. |
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#6 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Shaman
Brain Bursta 1 100 0-100 ft Deals damage and reduces the target's Willpower for 6 seconds. Builds Waaagh! Gork'll Fix It! 1 100 0-150 ft Heals your target. Spends Waaagh! for more effectiveness. Life Leaka 1 or 2 100 0-100 ft Causes moderate damage to your target over 10 seconds. Builds Waaagh! 'Ere We Go! ? 100 Each of your group members' next melee attacks will cause additional damage. 'Ey Quit Bleedin' ? 60 0-150 ft Heals your target over the course of 6 seconds. Spends Waaagh! to increase effectiveness. Bigger, Better, An' Greener ? 130 0-150 ft Greatly heals your target. Spends Waaagh! to reduce build time. Eeeek! ? 130 You and all enemies within 20 feet of you are knocked back 20 feet. Gather Round ? 150 Heals everyone in your group. Spends Waaagh! to increase the effect. Gedup! ? 50 0-100 ft Resurrect a dead player. Spends Waaagh! to heal them as well. Gork's Barbs ? 60 0-100 ft Your enemy is surrounded by Barbs for 10 seconds, causing damage each time they use a melee ability. Builds Waaagh! I'll Take Dat ? 100 0-100 ft Damages your target and heals you for a portion of the damage dealt. Builds Waaagh! Naptime ? 0 You become Stunned for 7 seconds, making you unable to move or take any actions. During this time, your Action Points are regained twice as fast. Waaagh! ? 100 0-100 ft Everyone in your group has their run speed increased by 50% for 8 seconds, and will return to normal speed if they take any actions. Spends Waaagh! to increase the duration. Yer a Weaklin' ? 50 0-100 ft Your target's Strength is greatly decreased for 10 seconds, and they cannot critically hit with melee attacks. Builds Waaagh! You Got Nuthin' ? 100 0-100 ft Your target deals 15% less damage for the next 15 seconds. Builds Waaagh! Zap ? 50 0-100 ft A basic magical attack. Goblin Shaman Morale Abilities Morale Ability Tier Rank Range Text 'Eavy Load ? ? 0-100 ft Burdens your enemy, increasing the Action Point costs of all their abilities by __% for _ seconds. Builds Waaagh! Fists of Gork ? ? 0-100 ft Your foe and all enemies within __ feet of them take damage over the course of _ seconds. Builds a lot of Waaagh! Gork Sez Stop! ? ? 0-100 ft Deals damage to your target over _ seconds; if they move the timer will reset back to _ seconds and the damage continues being dealt. Gork's Breath ? ? 0-100 ft Your enemy is surrounded by a cloud for __ seconds, causing occasional damage to themselves and all other enemies within __ feet of them. Any enemy damaged by this ability also becomes Rooted for _ seconds, making them unable to move. Builds Waaagh! Hotfoot ? ? 0-100 ft For __ seconds, target enemy and all enemies within __ feet of them are Snared, reducing their run speed by __% and are surrounded by Barbs, causing damage if they move. Builds Waaagh! Mork's Breath ? ? 0-100 ft Your enemy is surrounded by a cloud for __ seconds, which periodically heals any of your allies close to them. Spends Waaagh! to increase the duration. Not in the Face! ? ? For the next __ seconds, any enemies that hit you will be Detaunted, making them hate you less and decreasing the damage they deal to you by __% for __ seconds. Shroom Power ? ? Spends all of your Waaagh! and restores ___ Action Points for each Waaagh! spent. Goblin Shaman Tactics Tactic Tier Slots Text Bash 'em Ladz ? 4 * Increases Initiative for your entire group. Extra Flavor ? 1 All of your Healing spells are 20% more effective. Get Stronga ? 1 Increases Strength for your entire group. Pass It On ? 5 * All of your Healing spells gain a 20% chance to also heal an additional friendly target within 30 feet of your original target. |
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#7 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Squig Herder
-Bow Abilities- Plink 1 90 5-100 ft A basic bow attack. Poison Arrer 1 130 5-100 ft A bow attack that causes additional damage over the next 5 seconds. Paralyzing Arrer 1 or 2 60 5-100 ft Bow attack that Roots your target, making them unable to move for 5 seconds. Triple Shot ? 100 30-100 ft Bow attack that can inflict damage up to three times. - Melee Abilities - Don't Eat Me ? 60 A melee attack that Detaunts your target, making them hate you less and reducing the damage they deal to you. Foot Stab ? ? It stops enemy for 7 sec Stabbity ? ? Basic mele attack - Pets - Summon Squig 1 ? <Unknown> Spiked Squig 1 or 2 150 Summmons a spiked squig which you can order around. This pet prefers to stand back and fling its spines at your enemies. Horned Squig ? 150 Summons a horned squig which you can order around. This pet is not very tough, but can deal great damage with its horn. - Pet Abilities - Chomp ? 90 0-166 ft Order your pet squig to bite the target, dealing high damage. Farty Squig ? 150 0-166 ft Causes your pet to explode, dealing damage to all enemies near it. Run Away! ? 140 0-166 ft Orders your pet to Taunt all enemies near it, making them hate it more and reducing the damage they deal to everyone else for 10 seconds. During this time, your run speed is greatly increased, but will return to normal if you take any actions. Tastes Like Chicken ? 40 Your pet squig is killed, and you are healed for a large amount. The amount healed is reduced if your pet's health is low. Goblin Squig Herder Morale Abilities Morale Ability Tier Rank Range Text C_________ 1 ? For the next __ seconds, none of your attacks ____ ____ the enemy ____ you ____. ___ ___ ___ ____ ____ ____. D_____ Waaargh! 1 ? All ______ within __ feet are reduced for _ seconds, ______ ____ _____ __ ___ ____. Focused Mind 1 ? For the next _ seconds, you will _____ any physical(?) damage(?), interrupting(?) or _____ attacks, and your abilities will not be set back if you are building them up. F___ M___ 1 ? A p_______ ____ surrounds you, and will absorb damage for _ ____ seconds(?). F___ of Gork 1 ? Your target and any other enemies within 30(?) feet of them suffer(?) very high damage over _ seconds. F_____ __ ____ 1 ? Increases Toughness(?) for your ____ group for __ seconds. Git 'em Ladz! 1 ? Your ____ group ___ __% ____ for _ seconds. Anyone who uses an ability will lose(?) this effect. Git D______! 1 ? Everyone in your group is surrounded by a protective(?) shield, which will absorb a large amount of ranged(?) attack(?) damage. Mork's P__________ 1 ? For the next __ seconds, everyone in your group will become ______ ____ when they deal damage. Push Back 1 ? A short range attack that deals heavy damage and knocks your target ____ (back?). Soothin' Shroom Wrap 1 2 For the next 7 seconds, your entire group's abilities will cost 50% fewer action points. Squig Goo 1 1 0-100 ft Your target and all enemies within 30 feet of them are covered in squig goo that deals damage over 9 seconds and snares them, reducing their run speed by 40%. Un_______ Force 1 ? Removes all taunt, ____, and detaunt effects from you, and you will ____ ___ taunt or detaunt effects for the next 10 seconds. Well, I Got Mork(?)! 1 ? Instantly _______ all of your ___ powers.(?) ____ Butt 1 ? A short range _____ attack that deals heavy damage and knocks your target back(?). _______ G____ 1 ? Your chances to dodge and parry attacks is increased 100% for 10(?) seconds. - Bow Abilities - Explosive ______ 1 ? All of your ranged attacks(?) will explode for the next 10 seconds, dealing additional damage to all enemies within 30 feet of your target Hail of ______ 1 ? You _____ at a target on the ground for up to 1(?) second(s?), repeatedly shooting at all enemies(?) within __ feet of that area. Lots of Shootin' 1 3 5-100 ft A bow attack that hits your target and all other enemies within 30 feet of them, dealing very high damage. - Pet Abilities - Squigbeast 1 4 0-166 ft Your pet squig becomes massive for 15 seconds, tripling all damage that it deals. Goblin Squig Herder Tactics Tactic Tier Slots Text Clever R_______ 1 ? If an enemy dodges any of your attacks, you get ____ __ action points. Force D_______ 1 ? If an enemy blocks any of your attacks, their chances to block, dodge, and parry will be reduced by ___ for _ seconds. RUN AWAY! 1 ? Increases your Initiative by +1 per level. Too S____ F__ Dat(?) 1 ? Increases your Spirit(?) resistance. _____ Good(?) Green 1 ? Any Squig ______ ____ ______ _% more effective __ you, and you take _% ___ damage from ____ _____. _______ 1 ? You will _____ _ action points every second. Big S_____ ? ? Increases your Willpower by +1 per level. - Bow Abilities - Clever Shootin' ? 1 All of your bow attacks cost 10% fewer action points. - Melee Abilities - I'll Take You On! 1 1 You deal _% more melee damage, but _% less ranged damage. - Pet Abilities - Et's Not Hitting Me ? 1 Any time an enemy attacks your pet squig, you have a 50% chance to 1 second worth of morale. He's a Biggun' ? 1 Your pet squig's Strength and Toughness are increased by 1 per level. Tasty Sauce ? 1 Tastes Like Chicken will now heal you for twice as much. |
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#9 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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Witch elf
Agile Escape ? 80 You ___ ___ from your enemy, ______ backwards away from them and stunning yourself for 2 seconds. - Builders - Ferocious Assault ? 0 Builds _ Frenzy points. A ______ attack that deals moderate damage. Can not be used while in combat. Slice ? 90 Builds 1 Frenzy point. A basic melee attack. - Finishers - Mangling Cleave ? 60 Requires Frenzy points. A melee attack that snares your target, reducing their run speed by 60% for 3(?) seconds. Lasts longer with more Frenzy points. - Poisons - Dark Poison ? 150 All of your attacks gain a 25% chance to deal additional damage to your target over 9 seconds. You may only use a single Poison at a time. - Elixirs - Elixir of Insane Power ? ? Greatly increases your Strength for 30(?) seconds, but then slightly reduces your Strength for 30(?) seconds after the effect fades. You may only use one Elixir at a time. |
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#10 (permalink) |
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Squig, bite...AH!! not me!!!!
Join Date: Sep 2007
Location: Tarazana, Southern CA
Posts: 510
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And thats all I got I hope you all can use this in some way to bad no chosen or marauder at the site I got this from
http://www.war-resource.com/races.php If there is a move you know thats not up here and will not break the ruling of the NDA then post away! Last edited by Mork; 10-14-2007 at 12:01 PM. |
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