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View Poll Results: Who would make the best banner bearer?
Tank 50 73.53%
Melee DPS 4 5.88%
Ranged DPS 8 11.76%
Healer 6 8.82%
Voters: 68. You may not vote on this poll

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Old 04-30-2008, 11:34 PM   #41 (permalink)
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Quote:
Originally Posted by Potestis
im gonna have to say healer and then ranged dps...the banner is important and will be a focus of opposing teams and therefore should be well out of easy reach

although a tank will have higher armor and withstand more attacks being anywhere but the frontlines puts him out of commission, and being on the frontlines without his abilities makes him an easily available target for the whole group

the healer is best behind the front to begin with and with the radius of the banner and the ability to plant the banner, heal and then scoop it back up makes him imho the best choice seconded only by the ranged dps, also out of direct contact with the front if support is effective
healers cant heal with the banner in their hands and the banner has abilities that can only be used effectively on the front lines. and i dont think you will be able to heal because in warhammer you need to fight in order to heal. not just sit back and use your power up. so if you have the banner equipped yo uwont be able to heal effectively even if you can drop it and swap it back on that quickly
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Old 04-30-2008, 11:57 PM   #42 (permalink)
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well considering at this point all aspects of the banner and guild battle systems are pure speculation besides the stated "facts" of the podcast(of which many are due to change during testing and refinement), we are not entirely sure what effects, pro or con the banner will have on the user or the group as a whole

the carrier may very well be just a moving flagpole as you seem to be implying(albeit with a few small defensive moves that we know of), if such is the case then yes a tank would be the ideal choice as they are mainly meatshields to begin with, altough many tanks in WAR seem to rely on combat(actively fighting) to be effective, as the healer/supports do...or as with all aspects of WAR I have seen so far they will have much more use in both an offensive and defensive nature, playing much more to a more robustly multifaceted class such as the healers/support or ranged dps

and thats about all I have to say on that
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Old 05-01-2008, 02:16 AM   #43 (permalink)
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so, my $ .02 on the subject. It really depends on what the circumstances are in which the holder should be rotated. Ideally if you're totally overwhelming the enemy having it resting on the ground with all the ranged dps and magic types around it would be ideal. With the banner being advanced as the front moved as well.
IF, however it's a really close battle I could see holding a tank back mid field to extend the buff to as many as possible. This allowing for easier shifting of the front and the buff distance to the guild. I can see both situations occuring. No reason to hold back a melee fighter if there is very minimal risk in someone breaking through the entire line....
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Old 05-01-2008, 06:10 AM   #44 (permalink)
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I think it has to be a tank - if you cant use any of your normal abilities when carrying the flag, then you're going to need survivability - which is obviously a tank.

It'd be nice if you had support whilst carrying the flag - healer obivously, dps to remove unwanted guests and even another tank to taunt enemies off the banner bearer.

On a side note, do I remember hearing that depending on who is holding the flag, will get different banner buffs? Ie, healer = faster regen, tank = more amour etc. (or did I just make that up?)
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Old 05-01-2008, 10:04 AM   #45 (permalink)
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From what we know as of now, tank is without a doubt the best choice, because survivability is everything. Since no commands can be used while holding the flag, survivability comes down to pure armor tanking, still making the tank the obvious choice.

I saw a lot of you post about how the tank is on the front lines, and the dps in the rear, but you forget, once you have the flag, you are not dps, tank, or healer, you are the flag bearer. You go where you need to go, you stay in the center of the majority of the players and you try not to get killed. Pure and simple.

We also dont know how easy it is to just drop the flag and pick it back up, if theres a timer on it, or once its dropped thats it until you get a "new" one. Although personally, i think the flag in the ground is a sound plan while on defence and holding a single position, while the roaming player flag would be ideal on offence when we may want to change our point of attack.
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Old 05-01-2008, 10:33 AM   #46 (permalink)
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I don't have a link to the post, but someone from Mythic said long ago that Magus will be medium or light armor, forget which one, but it will not be chain. Honestly, I personally think it would be beyond stupid to give them anything higher than medium, if not just light. To me I believe all archtypes should have the same armor type, give them talents or abilities (could be passive too) to raise their armor if you want them to have more.
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Old 05-01-2008, 10:47 AM   #47 (permalink)
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I am calling first dibs to carry the flag the first time we aquire one


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Old 05-01-2008, 03:11 PM   #48 (permalink)
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I said tank for the obvious reasons but it matters little since me iz da floog bear me me i call me call long long time go
psshaww minesses me mine i am bear o floog
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Old 05-02-2008, 06:40 PM   #49 (permalink)
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Quote:
Originally Posted by ununseptium
psshaww minesses me mine i am bear o floog
scuse please?
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Old 05-02-2008, 11:07 PM   #50 (permalink)
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preferably a tank who is focused on defense and damage mitigation rather than any run of the mill tank
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